Mechanic undead augments. Flame Palm, Iron Maw of the Stomach, Explosive Heart, Iron Carapace, Spring Leg
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Explosive Heart. If damage kills the zombie, it explodes. Dexterity saving throw: DC 12, each creature in a 10feet emanation. Failure: 7 (2d6) Fire damage. Success: Half damage.
Flame Palm.Dexterity saving throw: DC 12, each creature in a 15feet cone. Failure: 4 (1d6) Fire damage. Success: Half damage.
Iron Maw of the Stomach (Recharge 5-6). Dexterity saving throw: DC 12, each creature in a 10feet cube from a point the zombie can see within 20 feet. Failure: 11 (3d6) Fire damage. Success: Half damage.
Jump. The zombie can jump up to 20 feet by spending 10 feet of movement.
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