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Prosopon
Level 3 (0/2700 XP for level-up)
Background Faceless
Size Medium
Species Ombrask(Tiefling)
Bard
Subclass College of Mask
Level 3
Hit dice 3/3
1d8+1

STR 11
+0
STR save: +0
DEX 14
+2
DEX save: +4
CON 13
+1
CON save: +2
INT 10
+0
INT save: +0
WIS 8
-1
WIS save: -2
CHA 16
+3
CHA save: +6

Initiative (DEX)
+2
Speed
30
Passive Perception
18
Heroic Inspiration
Armor Class (AC)
14
Leather
Hit Points
17 / 17
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting (Points:
14/14 )
Attack mod
+5
Ability
CHA
Abi Mod
+3
Save DC
13
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Armor ( AC Mod: +1 )
W T  Armor AC D Properties
Leather 13
Skills
P/E Bonus Skill Abi
+3 Acrobatics DEX
+0 Animal Handling WIS
+1 Arcana INT
+1 Athletics STR
+5 Deception CHA
+1 History INT
+0 Insight WIS
+5 Intimidation CHA
+1 Investigation INT
+0 Medicine WIS
+1 Nature INT
+0 Perception WIS
+5 Performance CHA
+5 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+0 Survival WIS

+4 Expertise Bonus
+2 Proficiency Bonus
+1 Jack of all Trades
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Vicious Mockery
+5
1 action 60 ft. instant 1d6+3 V
 Notes:   You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Minor Illusion
+5
1 action 30 ft. 1 minute V, M
 Notes:   You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again. If a creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. Sound. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. Image. If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot Cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 130, Platinum: 0
Treasure and Equipment

Leather Armor


Flute


Drum


Grappling Hook


Lantern, Hooded


Torch x10


Rope


Waterskin


Woodcarver's Tools


Disguise Kit



Proficiencies, Languages, and Talents

Proficiencies: Hand crossbows, Longswords, rapiers, shortswords


Tools: Drums, Flute, Lyre


Languages: Common, Undercommon




Features & Traits

YA GOT A LIFESPARK


Darkvision: 60 ft.


Lightbender: You have advantage on saving throws against being blinded and have resistance to radiant damage.


Trackless: You have proficiency in stealth.


Voice Thief: When a creature that can speak dies within 30 feet of you, you can use your reaction to absorb a piece of it's psyche. After you use this reaction you can't do so until you finish a long rest. After absorbing a psyche you can perfectly mimic the creature's voice, cadence, and speech patterns indefinitely. You can hold a number of psyche equal to your proficiency bonus. If you go over your limit you must replace one psyche.


Inspiring Performance: You learn to empower others thorough the art of performance. If you perform for at least 10 minutes, you can choose a number of creatures up to your Charisma modifier who witnessed your performance. Each creature gains temporary hit points equal to your charisma modifier + your proficiency bonus and has advantage on its next initiative roll before it finishes a long rest. Once you inspire a creature this way, that creature can't benefit from this feature again until it finishes a long rest.


Nojaku Conjuration:


You have the power to conjure magical masks. As a bonus action, you can conjure one mask of your choice from the options to the side. It appears on your face or levitates in the air around you, and it lasts for 1 minute or until you use a bonus action to dismiss it or conjure another one.


While conjured, your mask grants you advantage on Performance checks, and you can use it as a spellcasting focus for your bard spells. You can create a mask in this way a number of times equal to your Charisma modifier, and you regain all expended uses when you finish a long rest.


If you have no uses remaining, you can create a mask by expending a Bardic Inspiration die.


- Mask of Beauty: When a creature within 20 feet of you that you can see makes a saving throw to resist the effects of an enchantment spell you cast, use your reaction to expend one your BI, imposing disadvantage on that roll


- Mask of Hope: When a creature within 60 feet of you that you can see or hear you rolls a BI die, you can use your reaction to add your Charisma modifier to that roll


- Mask of Solitude: When a creature hits you with a melee attack, you can use your reaction to release a blast of force from your mask, dealing 1d8 force damage to the creature and pushing it up to 15 feet away from you.


- Mask of War: Once per turn, you can add your Charisma modifier to the damage roll of a weapon attack you make or a bard spell you cast (no action required).





™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" with a large format like A3.
Then print the resulting PDF to whichever format you need with "fit to page" selected.

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